Disrupting the B2B alcohol sales industry.

Tipple’s aim is to provide a toolkit for selling alcohol online compliantly by solving problems that alcohol brands might experience when selling alcohol D2C and D2B.

Tipple connects to existing websites as a plug-in and has e-commerce integration. It’s a platform for global customers selling drinks brands to scale sales into countries by directly selling to consumers.

As well as B2C and D2C alcohol sales Tipple is also starting to make plans for the B2B alcohol sales and distribution market and are planning their own website and platform for large volume sales and distribution of wines and spirits.

Client

Tipple

Year

2022- 2023

Services

User Experience Design
Research
Wireframing
Prototyping

Platform

Dektop
Tablet

The Project Outline

When I first talked to Tipple they were at the beginning of a spin-off project based off the back of their Business-to-Consumer (B2C) and Direct-to-Consumer (D2C) platforms. The project was to create an online platform for Business-to-Business (B2B) alcohol sales, warehousing and distribution. This project was at the very early investigatory stages and very little research and work had taken place. I was given quite an open U brief to have a look at how a business customer might begin to look at placing an order of alcohol online with a Tipple B2B website.

Key Tasks

I was to use UX processes to investigate how a customer might begin to interact and use a B2B website. Due to the early stages of the project I had great flexibility in what UX tools I would use. I broke the project down into two phases:

Phase 1: Discover and Explore

This included research into Tipple, the online alcohol sales sector, the competition and the customer base. A problem statement was generated in this part of the project and various UX processes where used to help with setting up the next phase. Interviews were carried out with the major stakeholders and a few potential users.

Phase 2: Ideate and build

Phase 2 began with the creation of a user journey and user flow on which I was to base the wire-frame prototype for the Tipple website. Further visual research was carried out to help me with the design of the wire-frame.

Key Tools

⸺ Project Requirements

These requirements were vital in framing the project and helping me understand the business, it's users and the technical requirements. It also helped in outlining the project scope.

⸺ Business Model Canvas

The business model canvas was a tool used to map out the businesses and product's key actors, activities and resources, the value proposition for target customers.

⸺ Competitor Research

Competitor Research was useful in further scoping the project and framing a scenario and use case. It also helped me set a baseline for quality for the user experience in other companies.

⸺ Empathy Mapping

An empathy map was a simple, easy-to-digest visual that helped capture potential knowledge about a user’s behaviours and attitudes. It helped me better understand a users.

⸺ UX Blueprint Strategy

The UX blueprint was an exercise to create a foundation for the coming weeks. It was a plan to help me focus and get started, improve the project scope, and a guide it.

⸺ VP Mapping

The Value Proposition Map was a useful chart mapping the key things that make up your product and why people need it, helping me understand the customer, the offer and how the two fit together.

⸺ User Personas

Building on the other processes and the research I developed three User Personas, later refined to User Archetypes, on which to base the direction of the project.

⸺ User Journey

The User Journey was a step-by-step journey that a user takes to reach the goal. The journey consisted of a number of steps and decision points that carries the user forward to their end goal.

⸺ User Flow

The User Flow was generated from the User Journey and helped clarify the path taken by my prototypical user on the website for a particular scenario and task.

Project Requirements
01.

Project Requirements

Business Model Canvas
02.

Business Model Canvas

Phase I

I began Phase I of the project by brainstorming on Miro. I like to try and explode all of the connections and touchpoint a business might have. This resulted in quite an extensive spider graph and helped me to get an overview of the business and many entities and complexities potentially involved. It also provided provided fundamental research and a contextual platform on which to understand the business better.

Other tools like generating a Projects Requirement Gathering 4-Square (01.) and a Business Model Canvas (02.) helped with further understanding of the project and the business and to give me some parameters to work within.

Using research (03.) into competitors helped me forward with the next stage in the project which involved trying to understand the B2B user and potential customers of Tipple. Through a simple Empathy Map (04.) I could start to see who the users might be and get an idea of where to go with persona development. This also proved important as I began to think about the generation of a key problem statement which was a keystone in the project.

Compiling a UX Strategy Blueprint (05.) and Value Proposition Mapping (06.) were a further tools used to look into where value can be added in the experience for the user and also uncovering more potential issues and pain points.

03.

Virgin Wines Research

Masters of Malt Research

04.

Empathy Mapping

UX Strategy Blueprint
05.

UX Strategy Blueprint

Value Proposition Mapping
06.

Value Proposition Mapping

07.

User Personas

08.

Pain/Gain Table

Problem Statement:

How can Tipple make it easy for businesses to plan and make purchases of wine and spirits by the case online.

Archetypes

Before continuing to Phase II I was asked if I could take a less detailed approach with the user personas and distil them down into more generalised and less granular User Archetypes (09.):

09.

User Archetypes

Phase II

Phase II began with an attempt to further get into the mind of the user and the business by putting together a User Journey (10.).  From this I extrapolated two basic User Flows (11.) on which to base my wire-frames for Tipple. The Prototyping Wire-frames (12.) were the last part of the project and were based off in-depth visual research on direct competitors, international online alcohol sales websites and on more concept based design sites like Dribbble and Behance.

Using the user flow as the base for a customer journey through a simple interaction with the website my wire-frame tested the users login/sign up through to adding a gin to a wishlist they were making for a Gin Festival.

User Journey

10.

User Flow

11.
12.

Outcome

As the project was at very early stages for Tipple I felt any work I could do would be useful and add value as it got off the ground. The research highlighted websites and businesses that worked well and those that did not. The Value Proposition Canvas was of particular use to my project supervisor. The resulting wire-frames offers a working visual model on which to open a discussion for Tipple on how the user might interact with the website and offer design considerations and elements perhaps not thought about in the planning stages of this project.

Overall the supervisor was very happy with the work carried out for the business and Tipple continues to grow it’s base business and attract investors for this new phases of the companies plans.

Related Work

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